Roblox Cylinder Mesh

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One of the reasons why people really like playing games in Roblox is because there are a lot of features which can be explored. So, they will not feel bored at all. One of the features which is awesome is that you are able to create your own world by making games. Imagine that so far you have an imagination and then you are able to make it true in the form of games. It is awesome.

Roblox Studio is a feature which can be used to create games. In this feature, you are able to use Roblox building tools and it will help you to make the places of your dreams. It owns comprehensive and intricate set of tools that allows for a greater sense of control and creative expression. If you use Roblox Studio frequently, you will be familiar with all the things in it including Cylinder Mesh.


Have you heard about it before? Well, it is a mesh for a cylinder and it is very simple. This mesh is almost the same as its identical object, BlockMesh, and it is able to be used only for cylinders. Before the CylinderMesh was entered, the object will still act as it would. For instance, if the object was a block shape, it would still act as a block but it appears as a cylinder.

Properties

 

Vector3

Vector3

 

Vector3

 

 

bool

string

string

Instance

 

 

 

Function

void

Variant

void

Parent, and

 

array

string

bool

object

 

bool

 

 

 

 

Offset

Scale

 

VertexColor

 

 

Archivable

ClassName

Name

Parent

 

 

ClearAllChildren

Clone

Destroy

 

 

GetChildren

GetFullName

IsA(string className)

 

IsAncestorOfInstance

 

 Data Model Mesh

It is the distance of which an object moves off of a point.

It is similar with the property of Size, it is able to edit the dimension of the mesh and the texture as well.

The hue of a texture can be changed by this.

 

Instance

It determines in case an object is able to be cloned or saved to file.

It is the unique name of this type of Instance.

It is a non-unique identifier for the object.

It is the hierarchical parent of the object.

 

 

Instance

It removes all descendants of the object.

A copy of the object can be returned by this which includes  descendants.

The Parent property to nil is able to be set by this, calls Destroy on all children and locks the disconnects all connections.

It can return an array of the object’s children.

It can return a string which permits the object’s ancestry chain.

It is able to return true in case the object is an instance of the given class, or if the class of the  inherits from the  given class.

 

If the object is an ancestor of the given descendant, it is able to return true.

Those are just some of the things about Cylinder Mesh. You are able to read more detail in the website of wikia. In case you are new in making games but you have a dream to make a good game by yourself, you need to join some groups or forums which talk about making games.

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