You guys roblox game of course know The model is basically some objects that should be grouped together, to form part of one object. The model can include anything you can use to play in the game from bricks to Hopper Bins and other tools you can use to make all what you want guys !, and my experience is getting a tutorial from the roblox lovers forum forums, The result is very surprising greatly enhancing the ease you can manipulate a group of objects, and that I experienced myself after playing this technique. And in addition I also recommend you to find some objects where you can find this option, through modeling, you are also given the option to upload games you make to Roblox. This feature allows other players to access this model by using the All Models option in the Studio Toolbox or while browsing in the Library in its selection
This is the Recommended Way to Create a Model:
The first step To create a model follow these five simple steps that I share
- Try you can Open a place in Studio in Roblox
- Then you can Create an object that you want to group, and arrange according to your wishes that exist in the imagination.
- Group your model by pressing the controls in your computer keyboard CTRL + G yes !, on your keyboard
- From the menu bar, select Files with the document logo then Publish Selection to Roblox
- Then you must complete the required information and can select okay!
According to my experience If all five steps are followed correctly to suit your wishes. You have to successfully model.
This time i will give you a script that you can use to make model in roblox, see guys! Check this out
Copy and paste this code into the Script you just created. Replace “MyModelName” with the name of your model.
model = game.Workspace.MyModelName messageText = "Regenerating MyModelName..." message =me = messageText backup = model:clone() while true do wait(300) -- regenerate this model every 300 seconds message.Parent = game.Workspace model:remove() wait(4) -- display regen message for 4 seconds model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil end
Save and Exit
Since scripts are constantly running, changes to them do not take effect until you exit and reload a level OR cut the script and paste it back (using the explorer tab). You should now see your model regenerating every 5 minutes.
To create a regeneration button, create a script, place it in the button, and copy this code into the script:
model = game.Workspace.MyModelName messageText = "Regenerating MyModelName..." message =me = messageText backup = model:clone() enabled = true function regenerate() message.Parent = game.Workspace model:remove() wait(4) -- display regen message for 4 seconds model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil enabled = false wait(30) enabled = true end function onHit(hit) if (hit.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then regenerate() end end script.Parent.Touched:connect(onHit)